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19/11/08

 

TIME ISN'T ON MY SIDE 

 

Another day has dawned, I'm still half asleap. I'm trying to keep up a rate of writing ten pages a night of Draft 4. Not being a full-time or even a part-time writer is hard. There's the constant juggling of priorities, I'm now the senior most employee of my charity and therefore have new responsibilities, e.g. pulling in funding, setting in place strategies and performance managing the whole organisation. I'm resolute that I am going to give my day-calling my full attention during the day. My evenings belong to my family, and I am also resolute to ensure that I give them as much of me as possible in the few hours that we are together. But once the clock strikes 10.00pm, my mind automatically switches to my true calling. The keyboard beckons. The trouble is, life doesn't always turn out the way you plan. Work often cuts into family time and family time cuts into both work time and writing time. I'm not criticising, my family give me most of Sunday to write in peace, that's a big sacrifice on their part. But that doesn't mean I can't look for sympathy from my readers does it?

 

To make matters worse, I've got a stack of PS3 games that I need to play through. I think I'm half way through Dark Sector, a decent sf with good gameplay. I've just scratched the surface with Grand Theft Auto 4 and have played some way into Fallout 3, the game the critics are currently going nuts over. Add to that list Soul Calibur 3, Rainbow Six Vegas 2 (nearly finished), as well as GT5 Prolouge, Wipeout HD and Warhawk on my hard drive. Although, I'd class some of these as research for my writing (ahem), when and where is there an opportunity or justification for a little 'me' time?

 

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REGARDING THE CRAFT OF WRITING

 

Writing Good Dialogue - Part 1

 

For a narrative writer, dialogue is perhaps the most challenging thing to write effectively. I have been accused by the Brothers' Anwar of writing cheesy dialogue, so this is something I have been looking into. I'll give you an executive summary of what I've learnt.

 

Every character has something that they want. This works at different levels.  Let me boar you with some management theory (the day jobs paying off). Abraham Maslow suggests that people are driven by a hierarchy of needs. The first tier of these needs is the physiological, food, warmth, shelter, etc. Once a person has fulfilled these basic needs, they move onto the next tier, which is safety, i.e. personal safety, security of wealth/income, etc. If you live in a cardboard box under a bridge, changes are you haven't got this far. If you live in a mud hut with a local food source and neighbourhood watch (militia) then you're at the second tier. The next stage is the fulfilment of love, whether that's a love interest, family circle or just plain old friendship.

 

The first three tiers define how most of us live. The next two tiers define who we want to be. The fourth tier is Esteem, the need to achieve something, earn the respect of your fellow humans, maybe by killing the local rogue troll or dragon. The fifth and final tier is Self-Actualisation, i.e. world peace, defeat evil, overthrow tyrant, the ultimate goals that we dream of achieving. You can't achieve the upper tiers though without first achieving the lower tiers.

 

What does that mean in terms of your characters and dialogue? Dialogue is action and therefore must move the story forward. Having page after page of witty Tarantino styled dialogue may be amusing to read, but doesn't really push the story forward at all. Therefore dialouge must represent what each character wants to achieve, whether its physiological, safety, love, self-esteem or self-actualisation, i.e. short term and long-term goals.

 

The next thing you should consider is how your character is going to work this need into their dialogue, i.e. blunt, innocent, round about, cynical, sly, etc. Here are a few example . . .

 

'Give me some food, please.'   'Are you going to eat that?'  'That looks tasty,'

'Are you putting on weight?'

 

All of the above snippets are asking for the same thing, but a writer has to choose what is appropriate for thier character.

 

Finally, you've also got to conside what response your character is looking for. If your character is a beggar and he wants food, he's not going to be haughty, arrogant or insulting, because then he's not going to get anything. If your character is in love with a guy, but isn't sure whether he loves her, she's not going to be blunt and risk scaring him away, because she doens't want to hear the truth, she wants to hear something reasurring, so instead she'll ask, 'Do you find me attractive?' or 'Do you like my new perfume?'

 

To sum up, dialogue has to show what motivates your character, the strategy imployed by your character to get what they want and what response they are looking for.

 

(For more on the craft of writing click on the Writer's Resources tab and follow the link)


 

'When you step off the beaten path, expect trouble, for trouble and adventure go hand-in-hand.'

Nasrullah Anwar